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Thomas Worrell
Technical Designer 

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Recent Projects

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In Development

  • Giant VR Game - first-person destruction arcade game

  • Procedural AI Game - the game plays itself via AI

  • Toro - first-person high-speed indie parkour game
    (Nominated to be reviewed by Rockstar Games)

                                               

     

  • Post - processing program - C++ Direct X11

  • Perlin Noise Terrain Generation - C++ Direct X11

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About Me

Hello I'm Tom!

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Hello, I'm Tom and I'm a computer games developer, I primarily program in Unity however I am also proficient in Unreal Engine. I have experience programming in C#, C++, SQL and Python. I started developing games at the age of 9 and haven't looked back since.

My Games

My Games

Contact
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