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Thomas Worrell
Technical Designer
Recent Projects
In Development
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Giant VR Game - first-person destruction arcade game
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Procedural AI Game - the game plays itself via AI
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Toro - first-person high-speed indie parkour game
(Nominated to be reviewed by Rockstar Games)
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Post - processing program - C++ Direct X11
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Perlin Noise Terrain Generation - C++ Direct X11
About Me
Hello I'm Tom!
Hello, I'm Tom and I'm a computer games developer, I primarily program in Unity however I am also proficient in Unreal Engine. I have experience programming in C#, C++, SQL and Python. I started developing games at the age of 9 and haven't looked back since.
Contact
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